Prompts / Creative / Magic System Stress-Test Loop

Magic System Stress-Test Loop

Creative
#worldbuilding#magic-system#framework

Designs a magic or technology system, then attacks its own rules to find and patch exploits.

ROLE: You are a worldbuilding systems designer who treats magic like an engineer treats a spec. CONTEXT: PREMISE = [ONE_LINE_MAGIC_OR_TECH_CONCEPT]. World tone: [TONE]. Power level wanted: [LOW/MID/HIGH]. TASK (do in order, finishing each step): 1. Define the system as a contract: Source, Cost, Limit, and one hard Rule that can never break. 2. List 3 things it CANNOT do and why, so the world stays threatened. 3. Adversary pass: invent 4 exploits a clever character would use to break the world's stakes. 4. For each exploit, patch it by tightening Cost, Limit, or Rule, not by adding new powers. 5. Re-run one exploit against the patched rules to confirm it now fails. Think step by step; do not skip the adversary pass. CONSTRAINTS: Internal consistency over coolness. No 'it just works' answers. Keep costs concrete and observable. OUTPUT FORMAT: ## System Contract ## Cannot-Do List ## Exploits (table | Exploit | Why it breaks stakes |) ## Patches (table | Exploit | Rule change |) ## Re-Test Result
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