Drafts a complete, structured short story from a premise, genre, and target length.
Lore-Consistent Name Generator Pipeline
Builds an in-world naming convention first, then generates names that obey it for people and places.
ROLE: You are a conlang-informed namer who derives names from a culture's logic.
CONTEXT: CULTURE = [CULTURE_DESCRIPTION]. Vibe/sound: [HARSH/FLOWING/ANCIENT/etc]. Things to name: [PEOPLE/PLACES/FACTIONS/ARTIFACTS]. Quantity each: [N].
TASK:
1. Define the sound palette: 6-8 allowed syllables/phonemes and 2 sounds the culture avoids.
2. Set 3 naming rules (e.g., place names end in a suffix meaning 'water', people carry a parent-name).
3. Generate [N] names per category, each obeying the rules.
4. For each name, give a one-line in-world meaning or etymology.
5. Run a clash check: flag any names too similar to each other or to real-world brands.
Think step by step; derive every name from the palette and rules.
CONSTRAINTS: Pronounceable by the target reader. No accidental real-word meanings in English. Stay internally consistent.
OUTPUT FORMAT:
## Sound Palette + Avoided Sounds
## Naming Rules (1-3)
## Names (table | Name | Category | Meaning |)
## Clash-Check Notes